Blender to JSX Export, React Three Fiber Code

I use blender time to time for simple scenes or objects. Blender has become best 3D software out there for all purpose usage.

I think its time we make Blender good for React Three Fiber too 🙂

I had idea to make small addon. Thanks to AI coded this prototype addon pretty fast.

Idea is simple you enable this addon.

When you click the Copy JSX button it reads your scene objects and gets the name list from the list view and writes as a .JSX declerative code.

for now it is vrey simple just makes the naming better removes spaces and removes none latin characters and adds the positions.

But in time maybe we can make it better.

it is open source so if you have better idea how to make this addon better please share it on github or even make a pull request 🙂

import bpy
from bpy.types import Panel, Operator
import unicodedata
import re

bl_info = {
    "name": "React Three Fiber Copy",
    "author": "@sinanisler",
    "version": (0, 1),
    "blender": (2, 93, 0),
    "location": "RTF Tab > Copy JSX",
    "description": "Copy scene objects in React Three Fiber JSX format",
    "category": "Copy",

def remove_accents(input_str):
    nfkd_form = unicodedata.normalize('NFKD', input_str)
    only_ascii = nfkd_form.encode('ASCII', 'ignore')
    return only_ascii.decode()

def format_name(name):
    name = remove_accents(name)
    name = ''.join([word.capitalize() for word in name.split()])
    name = re.sub('[^A-Za-z0-9]+', '', name)
    return name

def get_primitive_name(obj):
    blender_to_r3f = {
        "Cube": "boxGeometry",
        "UV Sphere": "sphereGeometry",
        "Icosphere": "icosahedronGeometry",
        "Cylinder": "cylinderGeometry",
        "Cone": "coneGeometry",
        "Torus": "torusGeometry",
        "Plane": "plane",
        "Circle": "circleGeometry",
        # ... (additional mappings if necessary)
    object_type = obj.type
    if object_type == "MESH" and in blender_to_r3f:
        return blender_to_r3f[]
        return None  # Return None if no matching primitive is found

class EXPORT_OT_jsx(Operator):
    """Copy to React Three Fiber JSX"""
    bl_idname = "export.jsx_rtf"
    bl_label = "Copy JSX for RTF"
    bl_options = {'REGISTER', 'UNDO'}

    def poll(cls, context):
        return context.selected_objects is not None

    def execute(self, context):
        formatted_objects = []

        for obj in bpy.context.scene.objects:
            primitive_name = get_primitive_name(obj)
            if primitive_name is not None:  # Only add JSX for recognized primitives
    <mesh position={{[{format(obj.location.x, ".4f")}, {format(obj.location.y, ".4f")}, {format(obj.location.z, ".4f")}]}}>
      <{primitive_name}  />
      <meshStandardMaterial color="gray" />
            elif obj.type == 'LAMP':
                light_type =
                if light_type == 'POINT':
                        f'<pointLight position={{[{format(obj.location.x, ".4f")}, {format(obj.location.y, ".4f")}, {format(obj.location.z, ".4f")}]}} />\n'
                elif light_type == 'SUN':
                        f'<ambientLight />\n'
                # ... (additional conditions for other light types if necessary)
            elif obj.type == 'CAMERA':
                    f'<Camera position={{[{format(obj.location.x, ".4f")}, {format(obj.location.y, ".4f")}, {format(obj.location.z, ".4f")}]}} />\n'
            # ... (additional conditions for other object types if necessary)

        jsx_content = "".join(formatted_objects)
        bpy.context.window_manager.clipboard = jsx_content{'INFO'}, "Object names and positions copied to clipboard!")
        return {'FINISHED'}

class RTF_PT_main_panel(Panel):
    """Main RTF Panel"""
    bl_idname = "RTF_PT_main_panel"
    bl_label = "RTF Exporter JSX Exporter"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = "RTF"

    def draw(self, context):
        layout = self.layout
        layout.operator("export.jsx_rtf", text="Copy JSX")

def register():

def unregister():

if __name__ == "__main__":


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